I backed the Blacklist Miniatures Fantasy Series 1 on Kickstarter and after a long wait, they have arrived. They are simply amazing!
Designing for Augmented Reality – Deciding on Scope
Looking at some design considerations for incorporating Augmented Reality into the board game on day one.
Designing Version 2 Ready for Play Testing
This post looks at the development of some new features, for a second session of play testing.
Early Prototyping – First Test Build
The fifth and final post in a short series on quick and dirty prototyping a new board game.
Here I take a look at the first test build session that followed several months of spare time development.
Early Prototyping – Completing the Systems
The fourth blog post in a short series on early prototyping a new board game.
Here I look at some of the outstanding areas that needed consideration before I could run with my first proper test of the game mechanics.
Early Prototyping – Turn Order, Who Does What, and When?
The third post in a short series that looks at quick and dirty board game prototyping.
Here I look at how I approached the player turn order for my wizard combat game that’s in development
Early Prototyping – Dice Mechanics
The second post in a series on making an early board game prototype, this time looking at where top start with dice mechanics.
Early Prototyping – Quick and Dirty
The first post is a short series on me getting started with tabletop game design.
Here I show just how easy it is to get started making game components to help with the design process.
Once Upon a Time in Game Design
I attend a games design course at the end of 2019 which inspired me to update this blog to include my design activities, and to actually start developing some ideas I’ve had knocking around my head.
This post about the 3 day Needy Cat games design course